You can use it like gist.
Unity presents this platform shooter demo.
<script src="http://assetstore-content.unity3d.co.jp/11228" type="application/javascript"></script>
Unity presents this platform shooter demo.

CONTENT_ID

Horizontals

Small

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID}/h/s" type="application/javascript"></script>

Medium(Default)

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID}" type="application/javascript"></script>
<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID}/h" type="application/javascript"></script>
<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID}/h/m" type="application/javascript"></script>

Verticals

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID}/v" type="application/javascript"></script>

Multi

Horizontals * Horizontals

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID1},{CONTENT_ID2},{CONTENT_ID3}/hh" type="application/javascript"></script>

Verticals * Horizontals

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID1},{CONTENT_ID2},{CONTENT_ID3}/vh" type="application/javascript"></script>

Verticals * Verticals

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID1},{CONTENT_ID2},{CONTENT_ID3}/v" type="application/javascript"></script>

Horizontals * Verticals

<script src="http://assetstore-content.unity3d.co.jp/{CONTENT_ID1},{CONTENT_ID2},{CONTENT_ID3}/hv" type="application/javascript"></script>





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